

* Almost all features from GOF 1.2 included now. * Can't load texture resource\textures\WORLDMAP\INTERFACES\ = fixed * Jerremy Pitt starts with ship "Empress".

* Red Leg Greaves starts with ship "Schooner". * Can't go to shore after starting as pirate nation = fixed * Ship turning speeds reduced to be more acceptable. * Ship speeds, lowed for more realistic speeds. * Ship reductions done, now less than 100 ships. * Goods prices changed for realistic costs mod switch. Sorry to say this but due to no way to upload the mod in a single line i have had to split it into parts, there are seven parts at 1.99 MB's per part, apart from the final part been (i think) 134MB's or there abouts. So please send me a PM or post your interests bellow. With help from coders and other modders this would be a great way to finally have a stable version of GOF and in time implement features from GOF 1.2 (again focusing on bug fixing and game stability). I am limited in what i can do, for example i am no coder so i can't rewrite coding that isn't working correctly, i don't play the questlines so i don't work on fixes for them. I am also hopping that some of you might be interested in helping develope GOF 2.0, the main aim is not to add new features just yet but to fix issues within the mod and game. This is up as beta testing because its the stability of the game that requires testing, and i figured it would be nice for you guy's to feel involved. This doesn't mean that at some point features from GOF 1.2 will not be implemented, that will happen but at a very slow pace because of testing and trying to make sure the bugs from GOF 1.2 aren't also brought into this new version. This version is not going to have all the features you are use to in GOF 1.2, this is back to basics in a way. Some changes to this have been made like realistic costs been changes, RTBL settings etc. GOF 2.0 is built on GOF 1.1, this is because this was more stable and allows for a platform for future improvements to be done.
